![]() ![]() The result, Blizzard hopes, is a game that feels dark and oppressive, yet also beautiful and readable, too. This pillar of design philosophy embodies the idea that Sanctuary is "a dangerous and dark medieval gothic world" and that Blizzard intends to "play to the iconic Diablo game camera, choosing where to add or remove detail to help the readability of the gameplay space or accentuate visual interest as needed". ![]() Ryder also notes that the company wants to focus on a "return to darkness". and we think it shows (at least if the videos the studio shared are anything to go by). In an extensive new blog post, Blizzard shared a series of videos exploring the world of Diablo 4 – a world that's clearly living up to the grim and oppressive vibe of its predecessors.Īs you may be able to tell from our video above (which merges all the Blizzard gameplay clips into one easy-to-watch montage), the development team is using the "old masters" you may know about from the art world as inspiration for its visual aesthetic.īut what has Rembrandt, for example, got to do with Diablo? Well, per art directror Chris Ryder, it's the artisan painters' controlled use of detail, tonal range, and expert use of color palettes that the studio has been looking at in order to enhance the world of Diablo 4. ![]() Blizzard's latest quarterly update is takes us deep down into the hellish environments and dungeons of Diablo 4, showing off various biomes that we'll be exploring in-game ( whenever it launches). ![]()
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